Looking for something specific? Ask in the forums. Want to build a poor, port side neighborhood? Assets are available. Fixed easily by plopping houses where you want them. The way zoning works on curved roads, cancer. Mods are an absolute must if you want your city to look neat. Once you have reached 5 stars once, you have all the buildings unlocked for each subsequent zone of the same kind, and FINALLY can make your farms look farmy, etc. In my current build, I have two small towns up and running, and working on a subdivision to climb up to 8K pop.Īnother advice I have, and this is more specific, build one of each industries, hodge podge, to level it up to 5*. Start a new small town, and eventually, finally, I start working my way outside in. But when I start with a small town, I only expect to worry about it until I reach a few milestones, then leave it for a new area. Then map out where are some outlaying small towns, and start there.Įvery time I start with my first tile and try to build a city from there, it looks dumb, because the game's progress is a limitation on creativity. Then zoom out to see it all and mentally plot out where you want your city, where is the downtown, where is the uptown, where is the harbor, the airport, the plethora of subdivisons, all that kind of stuff. In all my time (and I'm not the greatest at this) the best way I found how is find a good map. They develop over hundreds of years and through iteration look what they do today. I find that organic cities don't really work the same way in C:S.
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